PATH TO DEITY
Set in a bright and vibrant environment, players will explore a vast open world, discovering unique abilities and intriguing skill-testing puzzles, ultimately leading to one final challenge to prove themselves worthy.
My Roles:
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Game and Narrative Designer
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Level and Environment Designer
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Puzzle Designer
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Technical Designer
Achievements:
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First-Class graded work
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Futureworks (University) Showcase
This game is available on Itch.io. Click the link to go to the download page
Project overview
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For my Honours project, I chose to design a bright, vibrant and optimised open world puzzle game using UE4. In this role I concepted and scripted puzzles, events and mechanics to work around core themes and strategically placed puzzles, architecture and research inspired narrative to form a well-balanced, polished and enjoyable gameplay loop, as well as developing key documentation such as GDDs, testing sheets, scheduling and research journals.
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For the environmental design, I focused on purposeful visual aesthetic; based around colour theory/ blending, terrains and verticality, to produce level sectioning through distinct subsections to guide players. To achieve this, I used UE4’s landscape and painting editor tools, a blend of lighting types and tools such as Maya and Substance Painter; requiring an artistic eye, passion and adaptability. The project is planned to be used by Futureworks as promotional material.
Software used
Documentation
Along with creating the game, I made a range of documentation to go along with the project. These can be found below. To access, please click on the PDF icon of the chosen documentation.